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React as a UI Runtime — Overreacted - re - render Child // - re - render Child - re - render Parent  - re - render Child The setState calls in components wouldn’t immediately cause a re-render. Instead, React would execute all event handlers first, and then trigger a single re-render batching all of those updates together. If we start with count set to 0 , these would just be three setCount(1) calls. To fix this, setState provides an overload that accepts an “updater” function: c => c + 1 ...

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A Complete Guide to useEffect — Overreacted Instead, fix the problem at its source. For example, functions can cause this problem, and putting them inside effects, hoisting them out, or wrapping them with useCallback helps. To avoid recreating objects, useMemo can serve a similar purpose. The last guide to the useEffect Hook you’ll ever need - LogRocket Blog Hooks can only be invoked from the top-level function constituting your functional React component. Hooks may not be called from nested code (e.g., loops, conditions, or another function body). ...

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Hooks FAQ – React This is why usually you’ll want to declare functions needed by an effect inside of it. function doSomething ( ) {   console . log ( someProp ) ; } productId productId That makes it easy to see which props or state your effect uses, and to ensure they’re all declared: The recommended fix is to move that function inside of your effect . productId productId ...

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NX vs Turborepo? Concerned about betting on either : reactjs Posted from Diigo . The rest of my favorite links are here .

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Using the State Hook – React A Hook is a special function that lets you “hook into” React features. For example, useState is a Hook that lets you add React state to function components. Normally, variables “disappear” when the function exits but state variables are preserved by React. If we wanted to store two different values in state, we would call useState() twice. State variables can hold objects and arrays just fine, so you can still group related data together. However, unlike this.setState in a class, updating a state variable always replaces it instead of merging it. Hooks at a...